We tried Warhammer 40,000: Darktide in a cooperative: will the new Fatshark game succeed in repeating the success of the two hilarious Vermentides?
During the days of Gamescom we have tried the latest version of Warhammer 40,000: Darktide and damn it was fun. The Vermentides have had a great and unexpected success, mainly for two reasons: they were made with the heart and this has hidden the production limits, and their gameplay works wonderfully well. For the uninitiated, we are talking about games designed for the cooperative that, however, can be used quite well even alone, taking advantage of the company of three companions led by the AI, instead of our friends. By doing so you can finish the story (always in the background to the action) without major problems, but you will necessarily need help to beat the game at the highest difficulty levels.
Bullets are raining!
Warhammer 40,000: Darktide is here to take the project as far as it has never gone before: substantially improving its graphics and expanding its gameplay which, for the first time in the series, now welcomes a wide assortment of Weapons and skills designed specifically for medium and long range clashes. From what the developers told us, the game will offer an extremely balanced mix between the two approaches and each class can be customized in order to face the different types of guerrillas. This is also a novelty of Darktide which, unlike the two Vermentides, will not offer predefined heroes, but four different classes that we can modify in appearance, specialize or hybridize over the course of the games, making them naturally stronger and consequently more suitable for the monster. style of play.
The four classes present are Veteran, Psyker, Zealot and Ogryn. We had the enormous pleasure of trying two of them in as many games, the first person and the second heroically brought to an end.
The Psyker is the magician of the group: similar, but not identical to the Sienna of the second Vermentide, it is really very fun to throw into battle because it can be decisive in different roles, but from time to time it is forced to recharge its power through a magical rite that it will slow down its movements as long as it is kept active.
In exchange, the Psyker has a dart with an enormous range, spheres of light to be fired over and over again, area explosions, swords to enchant along the way and who knows what else we have not yet had the opportunity to see.
The experience at the controls of a is totally different Ogryn (Homo Sapiens Gigantus): his enormous size allows him to see the battle from above and with his race he can wipe out enemies by the hundreds, firearm and melee are no less devastating but what a slowness!
Two battle and one victory
In both games we went into battle with three other players, but it was only when we all started to coordinate properly, talking on headphones, that we were able to advance to the end of the level. And the game was set to normal, a difficulty also designed to be faced alone. Darktide will not be a walk in the park, and it promises to be meaner and more intense than its two predecessors.
There are more on screen enemies and these are more reactive than ever: they will not be geniuses, but they run in cover, take full advantage of their peculiar equipment, while the zombies of Warhammer 40k, the so-called poxwalkers, will emerge from every dark corner until the four heroes have more room to move. A clear step forward compared to the two Vermentides. Well-positioned snipers can take down a well-knit team in a few moments, so it becomes essential to communicate and develop strategies on the fly with the group, also to manage the few resources we can get our hands on during the mission. Ammo and energy will not mushroom, but their number will once again be left to miserable chance.
It is true that games like this, children of Left 4 Dead, have recently seen many, but Darktide is clearly of another category and perhaps the only one that could aspire to the popularity of the unforgettable horror signed Valve. Its mechanics are elaborated to the right point, the feeling of the superfine ranged weapons; not to mention that the random composition of the levels and missions will contribute to a further momentum in the variety of the action, very important in a game that wants us to visit its environments hundreds of times each. And to think that Fatshark, the Swedish software house behind this series of games, was founded only ten years ago and survived as a subcontractor for minor games before Vermentide. With Darktide, Fatshark has the chance to make the ultimate qualitative leap, let’s hope you’re not wrong right now!
Darktide looks crazy, bad, caciarone, fun, challenging, contemplative, strategic, splatter, dark, red, loud, distressing, phenomenal, heavy, black, lightning fast. A game absolutely to keep an eye on, especially if you were waiting for the co-op of the turning point after the many recent flops. The game was supposed to be released on September 13, but was later moved to November 30, which will see it debut on PC and initially Xbox Series S and X.
- Massive graphics
- Bestial firearms
- Metal OST
- Will it be able to deviate sufficiently from the Vermentides?
- Will it be able to count on an interesting progression system?
- Will they be able to support him well this time?
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